Casting wild shape magic
If that effect is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn't require concentration in this case the spell lasts for its full duration. If you roll a 1, roll on the Wild Magic Surge table to create a magical effect. Once per turn, the DM can have you roll a d20 immediately after you cast a sorcerer spell of 1st level or higher. Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Special: Additional unusual facts about the feat.Source: Player's Handbook Wild Magic Surge If not having the feat causes no particular drawback, this entry is absent. Normal: This line indicates what a character without this feat is limited to or restricted from doing. If a character has the same feat more than once, its benefits do not stack unless indicated in the description. A feat may have more than one prerequisite.īenefit: The benefit is what a feat enables the character ("you" in the feat description) to do. This entry is absent if a feat has no prerequisites. Prerequisite: This line lists the minimum ability score, any other feat or feats, the minimum base attack bonus, the minimum number of ranks in one or more skills, or anything else required in order to take the feat. The following format is used for all feat descriptions.įeat Name: The feat's name indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does. See the feat descriptions for full details. Note that the prerequisites and benefits of the feats listed in this table are abbreviated for ease of reference. The new feats are summarized in the Feats table below. Inquisitors and cavaliers have special class abilities that allow them to use teamwork feats even when their allies don't have the feats. Note that allies who are paralyzed, stunned, unconscious, or otherwise unable to act do not count for the purposes of these feats.
Teamwork feats provide no bonus if the listed conditions are not met. In most cases, these feats require an ally who also possesses the feat to be positioned carefully on the battlefield. Teamwork feats grant large bonuses, but they only function under specific circumstances.
#Casting wild shape magic how to#
For complete rules on how to apply metamagic feats to spells, reference the Metamagic Feats introduction. Such spells generally take up a higher-level spell slot than the normal spell.
Metamagic feats allow spellcasters to modify and change their spells, granting the spells new powers and effects. Characters with multiple critical feats can decide which feat to apply after the critical hit has been confirmed. Characters without the Critical Mastery feat can only apply the effects of one critical feat to an individual critical hit. Critical FeatsĬritical feats modify the effects of a critical hit by inflicting an additional condition on the victim of the critical hit. This designation does not restrict characters of other classes from selecting these feats, assuming they meet the prerequisites. Types of Feats Combat FeatsĪny feat designated as a combat feat can be selected as a fighter's bonus feat.
While some feats specifically interact with a PC's race or class, most can be taken by anyone who meets the prerequisites. They grant characters abilities that others lack, giving them an edge in the right situation. Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his or her birth.